I've been super excited to be on the visual development team for the BYU Computer Science Department's upcoming video game, Boss Arena. The game itself revolves around pure boss fights, the main character warping into an area and instantly in a fight to the death. I chose to design the desert boss.
The idea for this guy is that you slice him in the middle, and he splits into two pieces. The more you slice, the smaller the pieces get, but they also become more aggressive - eventually turning into the raging little guys on the right before they can be completely destroyed. Below are some body designs and silhouette concepts for him:
Although he is still in development, I'm having a blast designing him and thinking of all the possible attacks and things he could do. Video game design really gets me pumped. More to come!